Feb 16, 2008, 09:56 AM // 09:56
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#121
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Shuuda
The Majority will buy GW2 regardless, cause their' nearly mindless. But if A-net can do a decent job cleaning the PvP in this game like they should from the start, it could attract PvPers from GW is atleast look into GW2. Because right now most PvPers believe GW2 will take the whole bending over backwards for PvEr even higher than GW has.
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QFT. Hopefully ANet scraps PvE in GW2 or completely separates the two. Give them dungeons/cool skins a few times a year and they'll stfu ^^
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Feb 16, 2008, 09:58 AM // 09:58
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#122
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Academy Page
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I'm fully aware that no one is going to read this and/or care, but still!! My elementalist is my primary <3 character, and I've never used him for farming any sort of nonsense, and I'm not big on PVP. It's really irritating that Flame Djinn's Haste, my favorite *go go speed* spell in PVE (which wasn't that great to begin with) now gives a boost that is pretty much negligible for getting anywhere fast. Fkn++ awesome. Good thing I'm only logging on once per week or two these days. Less, recently.
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Feb 16, 2008, 10:00 AM // 10:00
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#123
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Grotto Attendant
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Enchanter's nerf is fine, I dont care about the others. I dont think DPS will be used any more tho.
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Feb 16, 2008, 10:02 AM // 10:02
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#124
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Kashrlyyk
People not buying GW2 because of ANets attitude towards PvE will.
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If the majority pushes the game towards a heavily PvE-oriented game with grind and farming (ie: more like a certain other MMO) then it will face heavier competition and lose more of it's playerbase to said MMO. The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.
Well, there's that and luring in the people who don't want to/can't pay monthly fees. Unfortunately, said playerbase that isn't willing or able to pay usually aren't the ones who are dedicated/focused enough to be useful in balance discussion.
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
__________________
And the heavens shall tremble.
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Feb 16, 2008, 10:12 AM // 10:12
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#125
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by Kashrlyyk
Staying in business is bad for the game?
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Stepping on the toes of farmers isn't going to drive them out of business.
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Feb 16, 2008, 10:32 AM // 10:32
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#126
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Bride of the Atom
I'm fully aware that no one is going to read this and/or care, but still!! My elementalist is my primary <3 character, and I've never used him for farming any sort of nonsense, and I'm not big on PVP. It's really irritating that Flame Djinn's Haste, my favorite *go go speed* spell in PVE (which wasn't that great to begin with) now gives a boost that is pretty much negligible for getting anywhere fast. Fkn++ awesome. Good thing I'm only logging on once per week or two these days. Less, recently.
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You're complaining about a permanent 25% speed boost in an area where speed boosts are far from necessary? Ook.
I play both PvE and PvP, and I understand and accept, and support, the notion that skill balances should be focused on PvP. When armour stacking was nerfed I was upset because I loved solo farming with warriors, as many did. However, while I still think it was a terrible way to fix the problems of Paragons in PvP, I accepted it because I knew it was for the good of game balance in PvP. I, as many others did, looked at the available options and came up with new builds.
In short, QQ more.
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Feb 16, 2008, 10:34 AM // 10:34
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#127
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Seeing all these horrible updates over the last few months, what made you think they are even caring.
Quote:
The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.
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What uniqueness? Discuss that more in detail please because after almost 3 yrs of playing, I am still not seeing it. All I see is it turning into a even worse grind than level grinding and I am still not seeing this myth-like uniqueness people keep talking about.
Quote:
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
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Where do you people get the idea that if a game is mass played, it must be shallow and boring? Honestly, those don't matter in the long run if the game is fun. If a game is fun, it'll draw a lot of players. And if you are trying to play the game other than for fun, I think you are the one shallow and boring.
And no, I don't play Runescape. I don't have an account. No trading.
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Feb 16, 2008, 10:41 AM // 10:41
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#128
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
What uniqueness? Discuss that more in detail please because after almost 3 yrs of playing, I am still not seeing it. All I see is it turning into a even worse grind than level grinding and I am still not seeing this myth-like uniqueness people keep talking about.
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Even now, when you compare GW to other MMOs, there is not much grind, especially when you consider hardly any of the grind in this game is forced. This game is meant to be Skill > Time, but doesn't mean you don't have to spend time getting "Elite" items, it means if you take the time to get them items, you don't get any advantage over a player you stays with the cheap options.
Quote:
Seeing all these horrible updates over the last few months, what made you think they are even caring.
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Recent balance updates have had some positive effect.
All in all, you post is made of fail.
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Feb 16, 2008, 10:59 AM // 10:59
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#129
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Jungle Guide
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Quote:
Originally Posted by Avarre
If the majority pushes the game towards a heavily PvE-oriented game with grind and farming (ie: more like a certain other MMO) then it will face heavier competition and lose more of it's playerbase to said MMO. The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.
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What uniqueness is lost in GW2? The easy access to PvP? The you don´t need to do anything to start PvP?
Quote:
Originally Posted by Avarre
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
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This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
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Feb 16, 2008, 11:06 AM // 11:06
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#130
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Kashrlyyk
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
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I doubt that's what [s]he meant, but if [s]he did mean it like that, he's right to do so eitherway.
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Feb 16, 2008, 11:08 AM // 11:08
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#131
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Kashrlyyk
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
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I play all parts of the game, PvE and PvP. If you play only half the game, you can't comment on the whole. Keep your insults to yourself.
I did like how you immediately linked the idea of superiority to playing PvP, considering I never claimed to PvP. By your own logic, you're using childish reasoning.
Quote:
Where do you people get the idea that if a game is mass played, it must be shallow and boring?
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Looks like I'll have to spell it out. My post infers that the kind of changes the majority want would lead to a game with higher mass appeal, but a lack of overall gameplay. Not that appeal is equivalent to the game being shallow.
No nerfs, addition of buffs and PvE skills, never hitting farm builds, making it easier to clear areas with AI - from the looks of it, it seems players want to be able to do everything, clear everything regardless of how good they are, not have to design skillbars, never die, and farm infinite cash. If you can't see where that leads, then stop commenting on game design.
__________________
And the heavens shall tremble.
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Feb 16, 2008, 11:11 AM // 11:11
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#132
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Krytan Explorer
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I don't really understand why this update is causing so much bickering.
Pleak was made playable again, not like PvE used PLeak anyway, or even the mesmer. Enchanters Conundrum is now 2 second cast, which means the target can now /wave at the mesmer before he gets pwned.
The Djinn hastes... 25% is still very fast, the only thing this effects is movement under snares. You can still kite with this skill, and as far as going up against sins in AB, I can't see how an extra 13% speed boost is going to help survive the spike they will lay on you after they shadow prison you. They didn't nuke the damage on Flame Djinn's Haste, so farming with it is still fine. In the end, I think these nerfs will have the least impact on all formats of the game.
DPS, well its like a rechargeable res signet now. Its still very useable in both PvE and PvP. The only difference is in PvP, its easier to interrupt and possibly lockdown.
Pious Haste LOL. This skill needed to be nerfed a year ago. Nevertheless, I enjoyed abusing this skill. Yeah yeah, it has a drawback in removing enchants, but that was an acceptable price for moving at 33% speed boost as long as I wanted. On a 4 energy pip class(which is basically all but Paragon, Warrior, and ranger), this skill was a free, practically permanent boost of speed. It was the best speed boost in the game, and for the Dervish, its still quite good. With this nerf, Dash regains some dignity.
As for ViO, if its a mechanic that must be kept, it shouldn't be a static number. It should be the difference between the two teams NPCs, to a max of +10% damage. That way, it gives team B a chance when team A has a +1 NPC advantage.
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Feb 16, 2008, 11:14 AM // 11:14
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#133
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Desert Nomad
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Shuuda, Rhanoct and Alex. Don't argue in Riverside about skill updates.
It's riverside >.<
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Feb 16, 2008, 11:18 AM // 11:18
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#134
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Quote:
Originally Posted by Shuuda
Even now, when you compare GW to other MMOs, there is not much grind, especially when you consider hardly any of the grind in this game is forced. This game is meant to be Skill > Time, but doesn't mean you don't have to spend time getting "Elite" items, it means if you take the time to get them items, you don't get any advantage over a player you stays with the cheap options.
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Honestly, I rather spent those time getting elite items because at least then my time is actually worth something. This is worse than other grinding because it gives you the workload and none of the benefits.
And if you want to talk about GW not having too much grind, go grind 30 titles. I can probably imbagear a couple characters on WOW at the same time.
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
Quote:
Originally Posted by Shuuda
Recent balance updates have had some positive effect.
All in all, you post is made of fail.
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Then what's with all these discussions of how much PvP sucks now and how these updates are annoying at best? Since GW has nothing to offer but this "amazing PvP experience" I've been hearing about but have never seen, killing the PvP seems like pretty positive effect to me.
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Feb 16, 2008, 11:20 AM // 11:20
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#135
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The Djinn Haste changes matter in PvE hard mode, as a 33% boost makes you move as fast as enemies while 25% is a bit slower than enemies. As a result the function of those skills has changed pretty radically in PvE.
Pious Haste makes easy area chest running slower, but otherwise I can't recall Pious Haste being used in PvE. The changes to Death Pact Signet and the Dom skills won't matter too much; Power Leak is something mobs use on you, not the other way around, and to that end this is effectively a reversion.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 16, 2008, 11:25 AM // 11:25
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#136
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Forge Runner
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Quote:
Originally Posted by AuraofMana
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
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Titles are meaningless. Armour isn't. You need to get maximum level armour (well, it is possible, I suppose, to sit in the back of a group doing nothing with minimum al armour). There simply is no comparison.
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Feb 16, 2008, 11:26 AM // 11:26
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#137
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by AuraofMana
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
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By that token, every game offers nothing but ceaseless grind.
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Feb 16, 2008, 11:31 AM // 11:31
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#138
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Desert Nomad
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Guild Battles
“Victory is Ours”: decreased damage to 10%.
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good change
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Skill Updates
Dervish
Pious Haste
: decreased duration to 3..12 seconds.
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good change
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Elementalist
Flame Djinn's Haste
: decreased movement speed increase to 25%.
Storm Djinn's Haste
: decreased movement speed increase to 25%.
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stupid change, should have maybe only slightly decreased durations, but not the speed buff, or make out of those enchants maintaining enchants.
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Mesmer
Enchanter's Conundrum
Boss(es)
- Captain Chichor
Location(s)
- Arkjok Ward
Green Item(s)
- Chichor's Conundrum
: increased casting time to 2 seconds.
Power Leak
: increased Energy lost to 5..20; increased recharge time to 20 seconds.
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good changes
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Ritualist
Death Pact Signet
: increased casting time to 3 seconds; increased recharge time to 12 seconds.
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stupid change
izzy should have at least decreased for this dumb nerf also the time penalty, that the rezzed player may not die from 120 seconds to 90 seconds therefore to keep the DPS worthy in pve enough imo.
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Feb 16, 2008, 11:33 AM // 11:33
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#139
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by AuraofMana
Honestly, I rather spent those time getting elite items because at least then my time is actually worth something. This is worse than other grinding because it gives you the workload and none of the benefits.
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Most leet items are easy to get these days anyway. And Personally I like it, I can play how I want without some PvE scrub thinking he's better than me for wastin' time on things that ya don't need.
Quote:
And if you want to talk about GW not having too much grind, go grind 30 titles. I can probably imbagear a couple characters on WOW at the same time.
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None of them are forced, and a good player realises they mean nothing, hence they don't count.
Quote:
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
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It offers PvP, if you don't like PvP, this game is not for you, accept it.
Quote:
Then what's with all these discussions of how much PvP sucks now and how these updates are annoying at best? Since GW has nothing to offer but this "amazing PvP experience" I've been hearing about but have never seen, killing the PvP seems like pretty positive effect to me.
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The PvP in GW is far superior to PvP of other MMOs, even with it's problems. Like I said, PvP is not for you, go play a different game, please don't whine at people who actually enjoy the best made half of this game.
The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be.
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Feb 16, 2008, 11:37 AM // 11:37
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#140
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Bah, i'm a bit annoyed about the Death-Pact Signet change.
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